Learning is enhanced when course materials are relevant to students’ interests and goals, and nothing works better than letting students choose what they want to pursue. When possible, allow students to choose from among a set of problems or assignments, or to choose the topic area to be addressed in a particular assignment.

Some suggestions

Make it their own. The technical requirements stay the same but let students choose the inputs (sound or graphic files, data sources) and/or the form the output takes. The EngageCSEdu collection has lots of great examples!

Be creative with extra credit. The quickest way to add student choice is to incorporate into an existing assignment an extra credit option that challenges students to explore their own application of a concept.

Let students select from a finite list of options. Students do best with bounded, rather than completely open, choices. So within a project or assignment, let students choose a topic or element from a list of possibilities. Ideally, devise the list from actual student input and not from stereotypes or conjecture on what students like.

Examples from the collection

Dynamic Word Clouds

This project, the 4th unit in a year-long high school introductory programming course, teaches students how to write programs that draw text objects in an individually designed word cloud. It uses the programming language, Processing (www.processing.org), which is a simplified form of Java.

Engagement Excellence

Introductory EarSketch Assignment

In this tutorial, students will learn how to navigate the EarSketch environment, and begin to use Python commands through the exploration of a song. Students are then invited to create their own song(s). After this tutorial, students will be able to use EarSketch's full curriculum and acquire deeper knowledge about Python and music composition and remixing.

Engagement Excellence

Simple graphics

In this project students work in pairs to create a drawing. Using a provided graphics library, students must create a drawing whose location, size, and other parameters can be changed with different calls to a function. Students are allowed to choose what to draw, and there is a competition for the best drawings. In addition to teaching graphics, the project also requires students to work collaboratively on abstracting and decomposing their code.

Engagement Excellence

Resources