| Method Signature | Description |
| boolean isMouseOnScreen() | returns true if a mouse is connected and usable in our game |
| float getMouseXCoordinate() | returns the x value in pixels associated with the position of the mouse cursor on screen. |
| float getMouseYCoordinate() | returns the y value in pixels associated with the position of the mouse cursor on screen. |
| void paddleSetCenterX(float x) | call this function to make the paddle move to the position indicated by the value "x" handed to it as input |