- ballAndBlockCollisionCheck() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this to check if the "default" ball is colliding with any block in the blockSet.
- ballAndWallCollisionCheck() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this method to process collisions between the ball (or balls) and the walls.
- ballChecks() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Top-Level API Method - calls other methods.
- ballCollidedWithBlock() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this to determine if the "default" ball is colliding with any block in the blockSet.
- ballCollidedWithBlock(int) - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this method to determine if a specific ball is colliding with any block in the blockSet.
- ballCollidedWithPaddle() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this method to determine if the "default" ball is colliding with the "default" paddle, both at index 0.
- ballCollidedWithPaddle(int, int) - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this method to determine if a specific ball (from the ballSet) is colliding with a specific
paddle (from the paddleSet).
- ballGetState() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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This gives you the state of the "default" or first ball at index 0.
- ballGetState(int) - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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This gives you the state of one of many balls in the ballSet
- ballGetVisibility() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this method to get the "default" ball's visibility status
- ballGetVisibility(int) - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this to get the specified ball's visibility status out of the ballSet.
- ballPlayBounceSound() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this method to play a bounce sound relative to the ball
- ballReflectOffBottomWall() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this to flip the sign of the y_increment and reverse direction in the y.
- ballReflectOffBottomWall(int) - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this to flip the sign of the y_increment and reverse direction in the y.
- ballReflectOffLeftWall() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this to flip the sign of the x_increment and reverse direction in the x.
- ballReflectOffLeftWall(int) - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this to specify which ball amongst many to reflect.
- ballReflectOffPaddle() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this method to reflect the "default" ball off of the "default" paddle.
- ballReflectOffPaddle(int, int) - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this method to reflect the specified ball off of the specified paddle.
- ballReflectOffRightWall() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this to flip the sign of the x_increment and reverse direction in the x.
- ballReflectOffRightWall(int) - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this to specify which ball amongst many to reflect.
- ballReflectOffTopWall() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this to flip the sign of the y_increment and reverse direction in the y.
- ballReflectOffTopWall(int) - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this to flip the sign of the y_increment and reverse direction in the y.
- ballSetState(PaddleAndBallStatesEnum) - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this in conjunction with power-ups to set the state of the ball
- ballSetState(PaddleAndBallStatesEnum, int) - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this to specify which ball in the ballSet that you want to change state.
- ballSetToInvisible() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this to set the ball to invisible
- ballSetToInvisible(int) - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this to pick one ball from the ballSet to set to invisible
- ballSpawnNearPaddle(int, int) - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this method to spawn the specified ball near the specified paddle.
- ballSpawnNearPaddle() - Method in class SpaceSmasher_FunctionalAPI.SpaceSmasherFunctionalAPI
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Use this method to spawn the "default" ball near the "default" paddle.